Mono: Editor crashes when coming back from Sleep mode Metal: Editor crashes on BufferMetal::IsBusy after opening a Scene Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Mesh: Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when using UploadMeshData() MacOS: "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on MacOS: On Mac Unity Editor crashes when docking one EditorWindow to the side of a docked window Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) Inspector Framework: LEGO microgame, missing dropdown from inspector Specific Action field IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). Animation: Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1Īsset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset BundleĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.
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